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Tedit terraria 1.3
Tedit terraria 1.3











tedit terraria 1.3

For example, if you plant a tree on pink ice, and put a block of Crimson grass a few blocks directly below the tree, the tree will be treated as a Crimson tree. If a tree is planted on unsuitable blocks, it will take on the appearance of the least deep suitable block. Invalid Trees:Trees can be created ex nihilo in the editor on blocks that don't normally support trees, or even in midair. The thumbnail for this very guide shows an example of three tree X values in close proximity by placing tree X values between the trees, all three trees took on different styles. In this way, you can have four different styles of trees in a single world. If all treeX values are identical, then only the rightmost tree style value will be used. And the fourth is, you guessed it I hope for trees after X2, or 3528+ blocks right of the world's left edge. The third is between X1 and X2, so 1848-3527 blocks to the right of the world's left edge will use that value. The next is between X0 and X1, so trees 546-1847 blocks to the right of the world's left edge will use the second style. There are approximately 43 blocks on each side of the world that cannot be reached in-game. Keep in mind that this counts blocks outside of the traversible area. All trees less than 546 blocks to the right of the world's left edge will use the first value. Our first tree style value dictates style for trees before X0. We'll use the sample values from the image. This location is determined by the TreeX0, X1, and X2 values. Rather, each number defines tree style stratified by location. So, we've got these meters and numbers for our tree styles, but what do they even do?įor starters, the four tree style values do not correspond to different biome trees.













Tedit terraria 1.3